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The
objective of the sport of wrestling to force your opponent onto
his back, to pin your opponent. A pin, also called a fall, occurs
when any part of both shoulders or both shoulder blades (scapula)
of either wrestler are in contact with mat for two (2) continuous
seconds. A pin ends the match immediately. However, if neither wrestlers
is pinned, the winner is the wrestler with the most points at the
end of the match.
There
are five ways to score points in a folk style wrestling match: Takedown,
Escape, Reversal, Near-Fall, and Penalty
| MATCH
SCORING |
| Move |
Points |
Description |
| Takedown |
2
Points |
From
a neutral position (both standing with neither wrestler having
control) a wrestler gains control over his opponent down on
the mat while the supporting parts of either wrestler are
inbounds. |
| Escape |
1
Point |
When
a defensive (bottom) wrestler gains a neutral position and
his opponent has lost control while at least one wrestler
is inbounds. |
| Reversal |
2
Points |
When
the defensive wrestler comes from the bottom position and
gains control of his opponent, either on the mat or in a rear
standing position, while the supporting points of either wrestler
are inbounds. |
| Near
Fall |
2
or 3 Points |
When
near fall criteria is met for 2 seconds. Near fall criteria
is:
-
when any part of both shoulders or scapula of the defensive
wrestler are held for a least 2 seconds within four inches
of the mat;
-
or when one shoulder or scapula is touching the mat with
the other shoulder or scapula held at an angle of 45 degrees
or less.
If
near fall criteria is met for two continuous seconds,
2 points are awarded when the defensive wrestler is out of
the predicament. If near fall criteria is met for five
continuous seconds a 3 point near fall is awarded when
the defensive wrestler is out of the near fall situation. |
| Penalty |
1
Point
typically,
See Chart |
A
wrestler is awarded point(s) for technical violations or infractions
of the rules committed by his opponent. These points are awarded
according to the penalty chart. |
| PENALTY
CHART |
| Infraction |
Warning |
First |
Second |
Third |
Fourth |
| Illegal
Holds |
No |
1pt |
1pt |
2pt |
Disqualify |
| Unnecessary
Roughness |
No |
1pt |
1pt |
2pt |
Disqualify |
| Un-sportsman-like
conduct |
No |
1pt |
1pt |
2pt |
Disqualify |
| Stalling |
Yes |
1pt |
1pt |
2pt |
Disqualify |
| Technical
Violations |
No |
1pt |
1pt |
2pt |
Disqualify |
| Technical
violations include avoiding wrestling by leaving the mat, grabbing
clothing or headgear, incorrect starting position, locked hands.
Technical
violations for false start or incorrect starting position
are 1 point penalty for each infraction following two cautions.
This infraction does not count toward disqualification.
Un-sportsman-like
conduct conduct- No warning, deduct 1 team point for first
offense. On 2nd penalty deduct 1 team point, disqualify, and
remove from premises. Includes coaches and non-participants.
Flagrant
Misconduct- No Warning. Disqualify and deduct 2 team points.
Remove from premises. Includes contestants, coaches, and non-participants.
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